Monthly Archives: August 2017

Note: Further development blogs are to be found at Indienamic I am glad to say that the basic mechanics for harvesting resources, and thus a basic economy system, is finished. I have created a demo, this time with audio where I explain how it works + a bit behind the scenes! For Patrons I deliver an in-depth video about the source code for this feature in the coming weeks. If you have any feedback about the video, ideas about game mechanics or questions about how this is coded… just get in touch! Watch the video… Read Article →

Today I have begun an ‘Incubator week’. This means I have allocated a whole week to work on my game. One week without any distractions, at a separate location. Focussed to work on the game. And even more awesome, I have some help from Arjen van der Ende for a few days. In this week we’re going to work on: Merging the Harvester logic Minimap Power Resource AI A lot of the things to get the Minimal Playable Game finished!   I am very grateful that my family supports me to chase my dream and… Read Article →

In my previous post I announced the start of my dream: building my own game. In this post I will elaborate further about the goal I have set and how I intent to reach that goal. Writing a game is, like any project, quite a challenge. It is a continuous process of ‘zooming in’ (doing the actual work) and ‘zooming out’ (keeping an eye on the bigger picture). Only that way you can be sure you reach the goal in the most efficient manner. Like any project, to keep it clear what to do, there… Read Article →

My dream is to build my own games and make a living out of it. It is fairly obvious to me now, but at the same time I never dared to make it this explicit. Once you decide to make work of your dreams, you get into some kind of planning stage. How am I going to build any game? What kind of game? And how do you find time? Practical stuff, dreamy stuff. There is so much needed to build a game, where to begin? For me it is obvious I want to build… Read Article →

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