Posts Tagged: d2tm

Note: Further development blogs are to be found at Indienamic I am glad to say that the basic mechanics for harvesting resources, and thus a basic economy system, is finished. I have created a demo, this time with audio where I explain how it works + a bit behind the scenes! For Patrons I deliver an in-depth video about the source code for this feature in the coming weeks. If you have any feedback about the video, ideas about game mechanics or questions about how this is coded… just get in touch! Watch the video… Read Article →

Today I have begun an ‘Incubator week’. This means I have allocated a whole week to work on my game. One week without any distractions, at a separate location. Focussed to work on the game. And even more awesome, I have some help from Arjen van der Ende for a few days. In this week we’re going to work on: Merging the Harvester logic Minimap Power Resource AI A lot of the things to get the Minimal Playable Game finished!   I am very grateful that my family supports me to chase my dream and… Read Article →

Time has passed… In commit messages, describe intent rather than implementation details. (thanks Remco!) Using github? Then you can refer to issues in your commit messages using #. Ie when there is an issue (#12), and you want to fix it. Just refer to it with a #12 and Github will automatically link your commit to the issue. It always takes more time then you always think to revamp your project(s). Start with why. Easier said then done though. (Reading the book, so I might write a review about that soon) Paypal’s functionality to change your password… Read Article →

In the previous post I have set up a raw architecture for the game. There is a Game class that has a function called execute, which allows basic stuff to happen: – responding to events – updating state – and rendering state In code it is: [sourcecode language=”cpp”] while (running) { handleEvents(); update(); render(); } [/sourcecode] The end result of the first phase was, well, a black window. Nothing to be excited about just yet… One of the very basic needs is drawing on the screen. One way to get something on the screen is… Read Article →

In my previous post I have described a way to compile your project with a Maven style like project structure. Using that as basis I am busy rewriting my project Dune II – The Maker. This time I am using SDL. Because I have started over I thought of writing blog posts about my progress. Blog posts will be about progress made, decisions taken, etc. This is by no means a real tutorial sequence, but you could follow the blog posts probably and make something out of it. Do note: In reality I am much… Read Article →

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