A Software Quality Model (Part I)

This is the first post, of more to come, about my thesis and the software quality model I have developed. First I will explain in what context my thesis is placed. This post will focus on decisions made to actually form a ‘new’ model (actually, derived from…). For my thesis I have investigated how to […]

Choosing a Software Quality Model

For my thesis (Software Quality) I am currently figuring out how to choose a proper Software Quality Model in order to lay down the foundation of a Software Quality Definition for the project I am working on. For now I have choosen this approach, and I’d like to hear from others how they (would) have […]

Overriding and methods

Today I had a little challenge. I had a Class, I call it Class A. It has a method, i call it “doSomething”. Class B extends Class A, and overrides this method with a totally new behavior. Class C who extends from Class B wants to have the original behavior from Class A. Here is […]

Game Programming (Experience)

Recently I saw at Youtube someone telling about his view on game programming. His targetted audience was for those who want to create games, but have no clue how to start. He began with something along the line of “I’ve been programming games for 5 years, so I guess I could say I’m experienced“. That […]