Tag Archives: programming

First coderetreat of 2012 in Amsterdam – Retrospective

At the end of 2011 I started organizing a coderetreat. It started on twitter around October. I’ve also posted about it in my last mini blog. The original event can be found here.

If anyone was interested, they could sign up (max 25 people) for free. All you needed to do was bring your best humor and if possible a laptop with your preferred dev environment set up. (Its not hard to organize one, check here if you’re interested)

If you want to know more about what a coderetreat is, click here. Even better: join a coderetreat somewhere near you and experience it. It is way better than just reading about it 🙂

Honing the craft together

Coderetreat

Lets start with a management summary:

It was awesome!

It reminded me of my experience with the bowling game kata last year. Since you’re repeating the exercise over and over again, you will find different approaches. Even better, because you’re switching pairs, you will have a different mindset literally to approach the problem presented by the coderetreat. Instead of writing a bowling game, you will be working on Conway’s Game Of Life.

The most notable things of that day where:

  • In the very first session we where let ‘free’. We could approach this problem how we wanted. Me and my pair where able to implement the first three rules. However we where not able to implement the fourth rule. Our design was not easy enough to revive dead cells. (gosh, this reminds me of the bowling game code kata first attempt…)
  • The second session we got to choose from different constraints. I picked the “no conditionals” one, because I can get my methods under 4 lines without pain. Programming without no conditions is a whole different story though.
  • The third session with ‘only check in within 2 minutes, else revert everything’ was an eye opener! It really forced you into thinking how to make all (baby) steps. Hence, I am using this at work now and it really works. I commit 10 times more often. Although I don’t make the 2 minute mark yet at work (5 minutes is easy though now).
  • The fourth session was fun, as we where able to implement *all rules* (opposed to the first session), but without the code we had implemented in the first session! We totally isolated the behaviour (this session was called “tdd as if you meant it”) and it blew our minds.

Will I attend more coderetreats? You bet! Just need to take a look at the list of events and pick an appropiate one. If I attend one, I will let you know (on twitter surely, perhaps on this blog).

If you want to know how it looked like, click here to see som pictures of the coderetreat.

I loved the coderetreat, and I’ll surely organize one again in the future. I would recommend anyone who loves his profession to join a coderetreat and practice. You’ll learn new things for sure!

How hard can it be, right? 😉

How stackoverflow helps me to solve problems, without posting questions…

I really love stackoverflow. It brings developers, good ones, together. And because of the community active there, many questions I had where answered.

However, I dare to say half of my questions where answered by not posting any question

The reason why? Its simple. In order to get the answer you seek, you need to specify the problem precisely. Just posting “it does not work” with some vague description is not enough. It really helps to tell how you stepped through the problem, post snippets of code and so forth. If you are able to specify your problem like that, chances are high (at least with me) that the solution comes along with it. A so called “aha” moment. To me it is like Rubber Ducking. By the time you are half-way through writing down the exact problem you probably figured out the problem yourself.

The good news:

  • You probably found 9 out of 10 ‘doh ofcourse its so obvious’ issues. Preventing you to post ‘stupid’ questions…
  • You end up posting really hard questions (making you look so smart).

The better news:

  • There are people out there who are even smarter than you! And make you smarter in return!
  • You do not have to talk to a real rubber duck at your desk, just type your question at stackoverflow. (your co-workers will stop worrying about your mental state, talking to that duck all the time).

Its a win win win!

In other words…
[sourcecode language=”java”]
Answer answer = null;
try {
Question question = formulateQuestionPrecisely();
answer = stackOverFlowService.postQuestionAndGetAnswer(question);
} catch (AhaMomentException ame) {
// never mind, found the solution myself!
answer = ame.getAnswer();
}
[/sourcecode]

Thanks stackoverflow!

(don’t forget to credit those who give the best answers.. it’s highly appreciated)

Now I just read that posting your question, while you know the answer already, is a good thing. So the next time… consider that (but make sure your question has not been asked for already :)).

The ten commandments of egoless programming

Ever heard of the ten commendments of egoless programming? I came accross them a while ago. I just thought of putting them here for history sake, these ten are actually quite good and should be cached on every search engine’s server as many times as possible.

I really like nr 6 a lot. How about you?

So, here a recite:

1. Understand and accept that you will make mistakes.
The point is to find them early, before they make it into production. Fortunately, except for the few of us developing rocket guidance software at JPL, mistakes are rarely fatal in our industry, so we can, and should, learn, laugh, and move on.

2. You are not your code.
Remember that the entire point of a review is to find problems, and problems will be found. Don’t take it personally when one is uncovered.

3. No matter how much “karate” you know, someone else will always know more.
Such an individual can teach you some new moves if you ask. Seek and accept input from others, especially when you think it’s not needed.

4. Don’t rewrite code without consultation.
There’s a fine line between “fixing code” and “rewriting code.” Know the difference, and pursue stylistic changes within the framework of a code review, not as a lone enforcer.

5. Treat people who know less than you with respect, deference, and patience.
Nontechnical people who deal with developers on a regular basis almost universally hold the opinion that we are prima donnas at best and crybabies at worst. Don’t reinforce this stereotype with anger and impatience.

6. The only constant in the world is change.
Be open to it and accept it with a smile. Look at each change to your requirements, platform, or tool as a new challenge, not as some serious inconvenience to be fought.

7. The only true authority stems from knowledge, not from position.
Knowledge engenders authority, and authority engenders respect—so if you want respect in an egoless environment, cultivate knowledge.

8. Fight for what you believe, but gracefully accept defeat.
Understand that sometimes your ideas will be overruled. Even if you do turn out to be right, don’t take revenge or say, “I told you so” more than a few times at most, and don’t make your dearly departed idea a martyr or rallying cry.

9. Don’t be “the guy in the room.”
Don’t be the guy coding in the dark office emerging only to buy cola. The guy in the room is out of touch, out of sight, and out of control and has no place in an open, collaborative environment.

10. Critique code instead of people—be kind to the coder, not to the code.
As much as possible, make all of your comments positive and oriented to improving the code. Relate comments to local standards, program specs, increased performance, etc.

The ‘unit’ in unit testing; and kinds of unit tests.

Recently I had the oppertunity to explain some students about what unit testing was. I started off with the question of “What does unit testing mean?”. They gave different types of answers. One of them talked about the smallest piece of code. And even though he is ‘right’. I asked him to apply this knowledge to his current code where he said “But I don’t want to test my get/set methods, that is useless!”. And so, our definition of ‘unit testing’ became unclear again.

So what is a unit test? According to this article on wikipedia “A unit is the smallest testable part of an application”. But what does that mean? What is the ‘smallest testable part’? Do you need to test get/set methods? Do you need to test assigning values? Yes and no.

Even though the smallest testable part is related to lines of code, I believe it also is related to behavior. I think a better description for unit testing would be to test the smallest piece of behavior of an application. Most of the time you probably will be testing very little pieces of code with it. As long as there is some behavior (context) you want to test.

So do get/set methods fall into this category? Depends… Get/Set methods in themselves are, without context, useless. Returning a value or setting a value is not much worth of testing. However, if you test a method that calls a get/set method and does something with it, that is another story. When code is executed within a certain context, it is perfectly valid to unit test it. An example: getTotalPrice that just returns a value “price” is not worth to be testing. A getTotalPrice that does some calculation is a good candidate to test!

With software development, it is the expected behavior of the software that matters. I compare this with designing interfaces (seperating what and how), where you’re busy thinking what you would expect from a certain object when using it. The behavior of the software; how it presents itself and how the user can interact with it (the how), is different from how the software realizes this behavior (the what). When thinking in terms of behavior when writing code, we force ourselves to think of what the software should be doing, and not *how* it should be coded to do that. Test Driven Development is a way of forcing you to write code that has a good design. It clearly a functional (behavior) point of view.

With that said, a unit test should aim to test the smallest possible piece of behavior. When a total price is shown. There are a few steps taken before it is shown on the screen. One of the important behaviors is that the totalprice is calculated somewhere. Testing the calculation of the totalprice is a unit test. This is a State based test. (Does the class give expected output X when using input Y?)

The totalPrice is calculated from certain input. The output is shown on the screen.
A controller class is putting input and output together, making sure the totalPrice is being calculated and pushed to the view. Making sure that the controller uses its collaborators to do that is also a unit test. This is called a collaboration test. (Does my class call the collaborators that I expect, with the parameters I expect?, yes you do that by Mocking)

Even though with these two tests, you still miss an important type of test. You still need to test if your interfaces behave as they say they should. Should you test interfaces of external (3rd party) API’s? Probably not. Unless you have a reason to distrust your supplier of the API. Testing interfaces are called Contract Tests and look a lot like State based tests. These tests are making sure your expectations about the interfaces are validated! If you don’t do that you will get defects, even though you test states and behaviors.

Last but not least. It is useful to test broader pieces of behavior. For example, if you use Spring to bootstrap your webapp. You probably need to make sure everything is autowired correctly. That is an integration test. There are multiple types of integration tests. An often used integration test is to connect to a database, put data in, fire up some methods and test their behavior. All of them are integration tests. Hence, even testing whole pages (end-to-end tests) using Selenium, those are also integration tests, although at a much higher level.

In time I will blog more about the type of unit tests.

How to fry your co-developers brain; and then make it better

Here is a little example of code I’ve been faced with (not written by me), that struck me. Although the syntax is correct (it is javascript), it took me a little while to actually understand what is going on.

Here is the code:
[sourcecode language=”javascript”]
someObject: function(data) {
return data.json ? data.json.stateObject ? data.json.stateObject : {} : {};
},
[/sourcecode]

And here is how I refactored it.
[sourcecode language=”javascript”]
someObject: function(data) {
if (data.json) {
if (data.json.stateObject) {
return data.json.stateObject;
}
}
return {};
}
[/sourcecode]

So I mentioned brianpower in a while ago. Michael Feathers though calls such a thing “forming a mental model“. Which is exactly what I meant. You also hear this in the scene of Usability; the less your mental model matches with the actual object you use (expectations), the less likely you’ll probably understand it, let alone *use it*.

So tell me, which one is easier to understand? And how much impact do you think this has?