Posts Tagged: slick

Note: Further development blogs are to be found at Indienamic I am glad to say that the basic mechanics for harvesting resources, and thus a basic economy system, is finished. I have created a demo, this time with audio where I explain how it works + a bit behind the scenes! For Patrons I deliver an in-depth video about the source code for this feature in the coming weeks. If you have any feedback about the video, ideas about game mechanics or questions about how this is coded… just get in touch! Watch the video… Read Article →

Recently I wanted to run Slick on linux in a 64 bits environment. I got it working on Windows a while ago but I forgot to include natives for Linux and Mac OS X. To get it working on Linux I simply redid the steps I did back then. I’ve tested the results on Linux and also on Windows, with success! If you are interested, then you can grab the natives here; and the JARs from here. (or just simply clone dune2themaker4j and get it all in one go)

Note: This post offers a Windows JAR/DLL package. I have delivered a newer version, also for Linux/Mac OS X. Get them from here A long while ago I played around with Slick. A game library for Java. It offers easy 2d graphics drawing with the speed of OpenGL (by using LJWGL). It has much more features than that as well.  When I tried it I was running Win XP 32 bit. However, recently I was trying my code again, this time on Windows 7 64 bit, and I encountered the following error: lwjgl.dll: Can’t load… Read Article →

I have written a few games in the past. A recent example is Dune II – The Maker. I have written a platformer (in QuickBasic even..) and so forth. You may even consider RealBot a ‘game’ (although it is more a computer controlled opponent). I haven’t really tried to write any games in Java. Although I do program in Java quite a lot these days. Especially for the web. But it seems there is (for some time now) a game library that I might try out. The library is called Slick and when looking at… Read Article →

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