Posts Tagged: mac os x

Another week has passed: Unlike in Windows; in Chrome you cannot easily focus on your bookmarks bar with a keyboard short key on Mac OS X. If you want to run rake tasks in your specs in a before block, be sure to set a line[code language=”ruby”]Rake::Task[name].reenable[/code] so you can re-execute them every time. Rake seems to remember which task has been executed, so you cannot execute it twice. If you want to stub out STDOUT messages (like with ‘puts’) in your spec, use:[code language=”ruby”]STDOUT.stubs(:puts)[/code] When in doubt, speak up. Always. With Scrum, big stories… Read Article →

I loved playing Warcraft 2. I played it on DOSBox recently, but the fact that 640×480 is just plain ugly on my MPB these days made me look for alternatives. And so I found Stratagus and Wargus. With Stratagus as engine, Wargus as “MOD” and with the original Warcraft 2 CD you can re-live Warcraft 2 again on your machine. On Windows you should be able to install this without any problems, installers are provided and these work just fine. However, on a Mac you might be in some hassle to get this working. In… Read Article →

In Dune 2 – The Maker, I have used Allegro quite a bit. Back then it was around version 4.2. Allegro is a library that allows you to make games. In essence it has functions for manipulating the screen (ie, drawing bitmaps, manipulating palettes, etc), use controls (mouse, joystick, keyboard, etc) and more. With plugins you could extend it further, to use fonts (TTF), networking, etc. Currently, the most recent version is Allegro 5 which breaks with the Allegro 4 API and makes it impossible to convert from Allegro 4 to 5 (atleast for D2TM)…. Read Article →

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