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Category: Game Development

Indienamic: Map loading created!

Loading maps is very convenient and finally created. Head over to Indienamic to see how it looks like. Also, this is the last demo with Dune graphics.

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Adventure started, how is the journey doing so far?

It has been almost 1,5 month back that I announced my dream. Since then a lot has happened. At Indienamic I have posted a blog post that reflects back on te past 1,5 month to see what has been achieved. I also look ahead for what the goals are for October (and beyond). If you’re […]

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Indienamic: Added the power resource!

On Indienamic I’ve posted a new Development blog about my Real-Time-Strategy game. The power resource feature. A demo, along with some code can be found here.

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Announcing Indienamic & being realistic about earning money of your games

TLDR; I started a new company called Indienamic to build awareness for that brand so that I can build a community around the games I’m building. And, if you want to earn money from your games you have to cultivate that community, make high quality games, make people happy and do the number game. 15K […]

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Harvesting resources added to my Real-Time-Strategy Game

Note: Further development blogs are to be found at Indienamic I am glad to say that the basic mechanics for harvesting resources, and thus a basic economy system, is finished. I have created a demo, this time with audio where I explain how it works + a bit behind the scenes! For Patrons I deliver […]

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Bio

I'm a software developer and co-owner of Kaizen.

I'm a fan of the Boring Technology club

LinkedIn

My life-long hobby project: Dune 2 - The Maker

Support me on Patreon!

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Recent Posts

  • Deserialise Json to typed Map with Jackson in Kotlin
  • Setting up Jenkins with ReverseProxy and with with github-webhook
  • Automating your SQL migrations in your Java (web) Application with ActiveJDBC’s DB Migrator
  • Indienamic: Map loading created!
  • Adventure started, how is the journey doing so far?

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