On Indienamic I’ve posted a new Development blog about my Real-Time-Strategy game. The power resource feature. A demo, along with some code can be found here.
TLDR; I started a new company called Indienamic to build awareness for that brand so that I can build a community around the games I’m building. And, if you want to earn money from your games you have to cultivate that community, make high quality games, make people happy and do the number game. 15K […]
Note: Further development blogs are to be found at Indienamic I am glad to say that the basic mechanics for harvesting resources, and thus a basic economy system, is finished. I have created a demo, this time with audio where I explain how it works + a bit behind the scenes! For Patrons I deliver […]
Today I have begun an ‘Incubator week’. This means I have allocated a whole week to work on my game. One week without any distractions, at a separate location. Focussed to work on the game. And even more awesome, I have some help from Arjen van der Ende for a few days. In this week […]
In my previous post I announced the start of my dream: building my own game. In this post I will elaborate further about the goal I have set and how I intent to reach that goal. Writing a game is, like any project, quite a challenge. It is a continuous process of ‘zooming in’ (doing […]